![]() ![]() PRO: User interface is a bit more intuitive than Blender, but keep in mind I haven't looked at 3.1 yet.I am honestly torn between the two right now. Blender 3.1 just came out a couple of weeks ago and I haven't had a chance to evaluate it yet-I auditioned Cinema 4D first, and was almost four weeks into learning Blender when version 3.1 came out. #Lightwave 3d by newtek update#My main concern at this point (now that OTOY has stopped Octane development) is that a driver update will render (pun unintended) Octane unusable.įor the past couple of months I've been "auditioning" two DCCs: Maxon Cinema 4D R25 and Blender 3.0. I was hoping for a miracle, but I guess it's not 1996 and, no matter how shouty he is, Kat Meyers isn't Steve Jobs. I'd be content to wring every year and month I could out of Lightwave. Of course, if I didn't have to worry about. Based on the five minutes I've used each of them recently, Blender seemed more comprehensible (there's a sentence I never would've expected to write). Blender seems like the obvious choice, but I'm also interested in whichever 3D programs conspicuously and enthusiastically support Apple Silicon, which appears to be Blender and C4D. From an employability, skate-to-where-the-puck-is-going perspective, I should get into real-time stuff (probably Unreal, even though Epic is a lousy corporate citizen, and I'll get started on that when the production version 5 comes out soon), but I'll still need something to model in, at least. I'm still trying to decide where I'm going to go from here. This whole drawn-out expiration has been supremely annoying. ![]()
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